A harbor game by Cap'n Scoop
Harbor Frenzy
Draw a line, dock the boat, keep the harbor moving. Just don't let them bump.
Keep the harbor moving
Draw to dock
Drag from a boat to the dock that matches its cargo. It follows your line and unloads, then you draw it back out to sea.
Watch itSeven harbors
From sleepy Fishing Bay to Cargo City. Unload enough crates in one to open the next.
See the harborsPests, not peril
Cyclones, pirates, a sturgeon and a kraken get in the way. Tap them off. Nobody gets hurt; boats just bump.
Meet the pestsMultiplayer options
Coming soon.
Draw to dock
- Draw a line from a boat to the slip with its cargo color. It turns white when it reaches the slip.
- The boat sails your line in and unloads. Each crate hops up to your count.
- When it says SEND OUT, draw it back out to sea, off any edge.
Careful: two boats touching, or a boat touching land, ends the shift. A life ring around a boat means it is about to bump.
Seven harbors

Harbor 1
Fishing Bay
A sleepy bay to learn the ropes.
Open from the start
Harbor 2
Cyclone Island
Spinning storms roam the water.
Unload 25 crates in Fishing Bay to open it.

Harbor 3
Cannon Beach
Pirates raid from the edges.
Unload 40 crates in Cyclone Island to open it.

Harbor 4
Sturgeon Creek
Something big lurks in the river.
Unload 55 crates in Cannon Beach to open it.

Harbor 5
Smugglers' Reef
Mixed cargo. Mind the rocks.
Unload 70 crates in Sturgeon Creek to open it.

Harbor 6
Monster Cove
A kraken grabs empty slips.
Unload 90 crates in Smugglers' Reef to open it.

Harbor 7
Cargo City
Four colors. No breathing room.
Unload 110 crates in Monster Cove to open it.
Pests, not peril
From Cyclone Island on, every harbor has its own pest. Nobody gets hurt: tap them off and keep the boats moving.
Cyclone Island
Cyclone
Spins in open water and pulls in boats drifting nearby. A boat that sails into it is caught and spun round.
Tap 4 times to blow it away. Left alone, it lets go after 10 seconds.
Cannon Beach
Pirate skiff
Chases a loaded boat and holds it. After 2 seconds held, it steals a crate.
Tap 3 times to send it off.
Cannon Beach Your helper
Shore cannon
Drag from the cannon toward a skiff and let go to fire.
Two hits sink a skiff.
Sturgeon Creek
Sturgeon
A fin shows first. Then the fish rises, swims after a boat and holds it alongside.
Tap 4 times to send it off. Left alone, it lets go after 10 seconds.
Monster Cove
Kraken
Tentacles rise in an empty slip and close it. A boat sent there turns back at the mouth.
Tap 4 times to clear the slip.
Screens
Fair and simple
Free to play. Optional in-app purchases: rescue packs, Fenders, and Daily Rescue (no ads).
One ad, only when you ask. No ads during play, no banners. The only ad is the postcard's "Watch an ad for a rescue".
Made for the whole family. Rated 4+. Ads are family-safe and never personalized.